BackerKit

Oniri Islands

Created by Tourmaline Studio

Oniri Islands
Thumb uploads 2feec09bc9f220c0d37c9088f09234a954 2f01
352 backers pledged SFr.31,331.00 on Kickstarter

A toys-to-life adventure for tablets. Oniri is a game for two players. Move your toys on your tablet to explore the fabulous world of Oniri Islands!

Raised in Kickstarter
SFr.31,331.00 / 352 backers
Raised in BackerKit
SFr.611.00 / 354 backers

Learn About Our Project:

 

 

 

 You can follow us here: Facebook / Twitter / Instagram

YOU dit it! We are funded!!!!!

That’s wonderful, we outreached 100% of our goal! °˖✧◝(⁰▿⁰)◜✧˖° From all of the team THANK YOU!

Oniri Islands is an adventure and exploration game, with something quite unique: the characters are two smart toys coming to life on your tablet.

Once the toys are placed on the screen, the adventure begins. You move them to explore a gorgeous world full of wonders and mysteries.

We created a collaborative game for two people to share and enjoy together. We call it a hybrid game because it combines the warmth and tactile touch of a board game with the storytelling power of a video game.

Oniri is made for adventure game lovers from 6 years old and up!

We’ve been testing Oniri for two years, from the very first prototype to the current game chapters, here is what people loved about it:

  • playing with real toys

 
  • the beautiful and poetic universe
  • sharing and enjoying a game for two players

Oniri Islands is brought to you by Tourmaline Studio, a team of passionate people crafting new kinds of games by blending physical and digital realms.

 

Story

The scenario is an original story inspired by the Lost boys from Peter Pan (JM Barrie) written for adults and kids. We took also our inspiration from The Lord of the Flies (William Golding) and Ronia, the Robber's Daughter (Astrid Lindgren).

Gameplay


Monkey Island
: A classic that never grew old! Monkey Island inspired us for the creation of our narrator: the biting humor and the goofy situations and characters.

Botanicula: We love the game for its unique art style and sound design, for the profusion of adorable hybrid creatures and for its non-verbal storytelling.

Sword & Sworcery: Sword & Sworcery revisits classic adventure game in a very modern way in terms of art style, narration and interaction design: it was a huge inspiration for us. We love it for the wild natural landscapes, its sense of wonder and mystery, and for its incredibly beautiful score.

Oniri Islands brings a new way to tell and play a story: the game reacts in real time to the presence of the toys put on the screen. Unlike most Toys-to-life console-based games where you unlock contents by placing the toy on a portal, we dive into something different: you actually play with the toys, as they are the game controllers.

Our philosophy is more about combining boardgame mechanics with video game possibilities for real-time interaction and storytelling. The video game is enhanced by new interactions offered by the toys and vice-versa, plus they extend the game universe outside the screen, making it tangible.

 

 

Toys

1. Tim, a smart toy
2. Mina, a smart toy
3. The Shark mask
4. The Groundhog mask
5. The Chamelon mask
6. The Caracal mask
7. The Falcon mask

 

 

 

Figurine specs 

- Height: 60mm / 2,3 inches

- Base Diameter size: 34mm / 1,3 inches

Material: Conductive plastic (ABS)

- Masks can be plugged on each character.

 

We are working with Panda Game Manufacturing for the toys production, they already made a prototype in the final material (conductive ABS).

App

At the release, you will be able download the application for free on iOS and Android stores. The app will include 3 chapters of the story (approx 30min per chapter)

Languages

The game will be in English and French (text and voice over). We might add a stretch goal for additional languages.

The two toys are recognized through tactile tags (pattern) so the game can’t be played with any other toys. There is no battery, NFC or RFID inside, it cleverly uses the static electricity from your body. This technology was created and patented by the french design studio Volumique.

 

Our universe is written by David Calvo, former narrative designer at Ankama and writer of novels and short stories. 

Main Characters 

 

 

Oniri Islands is a co-op adventure game where players explore a magical island with the help of their grandma and animal masks. Help Mina and Tim find their lost shadows and their way back home.

— Cooperation - Play with your partner (kid, parent, friend, adventure buddy, etc.), move and think together. Coordinating your powers and making sure you’re looking after each other is the key to survive in this world. No puzzle will resist you if you put your heads together!

 

— Explore with your toys - Move your toys on your tablet screen to explore the wonderful landscapes of the island and discover its mysteries. 

— Masks & Powers - Find new animal masks. With their magical power you can face every situation! Fly with the Falcon, dive underwater with the Shark and see through everything with the Caracal. 

— Quests - Answer the requests of the island folks: lost children, fantastic creatures, even talking plants. Help them by rescuing their siblings, finding lost temples or escorting them for the tea. You will earn their ever-living gratitude but also new masks with new powers!

If you wish to try the latest demo of the game, join our playtester group on Facebook to be notified of our next playtest session. If you don’t use Facebook sign up to our newsletter.

 

Oniri Islands universe is both poetic and strange. Our heroes explore a mysterious island, where fauna & flora seems to come from another world.

We want Oniri Islands to look & feel like a children’s book: colorful, generous, yet simple. We created a naive yet expressive colorful visual style. The camera view influenced also how the game was made: to create an immersive universe from a top-down view, we made the game in 3D with a low-poly cell shading look. 2D illustrations are also part of the game as narrative little cut-scenes. The UI is discrete and very simple as we want players to focus on narration and exploration.

We took our inspirations from game and animation studios such as Ghibli, Cartoon Saloon, La Cachette, Atelier Sento but also games with unique aesthetic like Zelda Wind Waker, Animal Crossing, Monument Valley, Gnog, Ooblet or Lieve Oma.

 

All the music and sound are original creations of Léa and Baptiste. They created a very distinctive audio style around key elements: the island, children tribes and totem animals.

Music is composed with a mix of islander wooden instruments, synths, animals and children voices, as well as natural elements like dripping water or wind. This music composition creates rich, profound textures that conveys well the poetry and wonder within the scenario.

 

 

 

Oniri Islands is a game out of the box. We are very few people to create games with physical objects, toys-to-life games are mainly produced by big companies. Back us today to support an independent studio focused on bringing you a game of quality and uniqueness.

To manufacture toys for mass production, we need to produce a minimum of 1500 game boxes to make the first batch. Everything is ready to start the toys production, we are working with Panda Games Manufacturing, a canadian manufacturer with factories in China. They are well-known for the quality of their work (Scythe, Merchants & Marauders, Trickerion).

We are so excited to have your feedback and discuss the game with you. As a backer, you will be one of the first player to possess the game, you will influence the future of the Oniriverse. Be part of the adventure with us!

 

 

Haven't taken your mask photo yet? Go to our Oniri Photobooth, snap your face and subscribe to receive your physical copy signed!

 

 

Check out the amazing work of the artists: Atelier Sento / Swan Keller / Fabien Roché / Celia Beauduc / Aurélien Mabilat / Bérénice Milon

Collector figurines will be produced by our french partner Studio Twin Games

 

 

 

 

To add an extra item to your selected reward tier, add on the price shown below to your pledge and we’ll send you a survey at the end of the campaign to confirm which add-ons you’d like!

Note that add-ons are available only to backers who selected physical rewards (starting from Core Edition, Early Bird included).

 

 

 

 All social goals unlocked!

You chose the creatures we will add in the Beach Chapter, in the Forest Chapter and in the Desert Chapter!!

You can follow us here : Facebook / Twitter / Instagram

85 Caracals, 63 Falcons, 40 Sharks, 24 Chameleons and 33 Groundhogs were shared during the campaign.

Snap you with our Photobooth and share your picture! (Desktop only)

3 beautiful fan arts shared during the campaign!

 

 

 

To make sure you will receive all your rewards, we chose to work with an international shipping partner : GamesQuest, the preferred EU fulfilment centre for Cool mini or not, Jamey Stegmaier and James Mathe.

We also chose to work with Backerkit to manage your pledges and give better instructions to GamesQuest. We will save precious time and this is a guarantee for you to easily receive your Oniri game box.

We will be able to ship worldwide.

Shipping cost for the Core Edition, Artbook Edition and Fan Art Edition will vary according to territories. The following table shows you the price you’ll have to pay for the shipment.

For backers who choose the Collector Figurines, Super Oniri Backer and You are the Pan! we offer you the shipment <3

We are already funded to cover the digital production of the three chapters. Today we need your help to produce the first batch of toys.

 

We recommend playing Oniri Islands on big tablets (9”+)

iOS

Oniri Islands should run well on iPad 3+. Previous devices will not be supported. The game has been successfully tested on the following tablets:

  • iPad Air 1
  • iPad Air 2
  • iPad mini 2

Android

The game has been successfully tested on this following tablet:

  • Samsung Galaxy Tab S (8,4")
  • Google Nexus 7 2013 (good performance, but screen too small)

We are conducting a series of tests with several Android tablets, we will keep you informed soon.

We will continue to test the game on as many tablets as possible. You can help us by joining our Facebook group : Oniri Islands: chats & playtests.

 

Tourmaline Studio / Twitter

Tourmaline Studio / Twitter

Tourmaline Studio / Twitter

Website / Twitter

Website / Twitter

Website / Twitter

Linkedin

Soundcloud / Twitter

Website / Instagram

Website / Instagram

Marion and Camille began the project together, the game was first called Onirigami. They made the first gameplay prototype with Jonathan Connell (programming), Léa (sound design) and Baptiste (music). Meanwhile they prototyped the toys with Manon (product designer) and 3D printed the very first samples.

Onirigami was awarded with several swiss grants, thanks to them we created Tourmaline Studio and started planning the game production.

David Calvo (Narrative Designer) joined the team and created the foundation of the Oniriverse. Violaine Briat, (illustrator) created right after the first characters and island's design. Later she drew the toys concept arts.

The team grew with Mathieu (Programmer), Delphine (2D,3D artist) and Mathilde (Illustrator). The production started in january 2016. After lots of discussion we decided to change the name of the game to Oniri Islands: easier to pronounce and remember.

We spent our last year developing two chapters and exhibiting our demo in festivals (Gamescom, Paris Games Week, Nasscom, Indie Cade EU, GDC US, etc.) to get feedback and improve the game experience.

Today we are with you on Kickstarter to make Oniri a reality!

 

Latest Updates from Our Project:

New prototypes for the masks and news from the production!
1 day ago – Wed, Jun 21, 2017 at 09:56:26 AM

FR

English version below 

Bonjour à tous ❤️
Un peu de nouvelles de la production du jeu ! Nous avons reçu il y a quelques jours de nouveaux échantillons de la part de notre usine de fabrication : Panda a prototypé deux systèmes pour l’attache des masques sur nos figurines. Le 1er système se clipse sur le visage à l’aide de deux encoches se trouvant sur le masque, l’autre système fonctionne à l’aide d’un aimant se trouvant dans la figurine.

Voici une vidéo vous montrant en image les deux systèmes :


Comme vous pouvez le voir, les deux systèmes fonctionnent très bien. Nous avons prévu de faire tester les deux méthodes à plusieurs enfants afin de choisir l’attache la plus appropriée pour eux !  

Notre équipe travaille ce mois-ci sur le choix définitif des couleurs de nos personnages. C’est avec un nuancier papier Pantone que nous sélectionnons chaque couleur. Les couleurs sur des objets physiques étant très éloignées des couleurs que l’on voit sur écran, c’est une étape très importante pour garantir l’aspect recherché.  

 

Nous travaillons également sur une nouvelle itération de notre packaging. Un exercice pas si évident, car une fois la boîte finalisée et le bon à tiré validé, on ne peut plus revenir en arrière, il faut attendre la prochaine production. Nous l'avons conçue comme une belle boîte que l'on conserve pour ranger les différents éléments du jeu. Nous voulions un packaging mettant en avant les objets qu'il contient, nous avons choisi pour cela d'avoir une fenêtre transparente pour voir à l'intérieur. La boîte s'ouvrira et se fermera à l'aide d'aimants. Nous espérons qu'elle vous plaira !


En parallèle de la fabrication des boîtes de jouets nous travaillons également sur la mise en page de l'Artbook d'Oniri, qui illustrera notre processus de création du projet, avec pour la version imprimée une nouvelle exclusive écrite par David Calvo et illustrée par Mathilde Kitteh !

 
Playtests !  

Nous allons organiser le samedi 1er juillet une séance de playtest pour le 2ème chapitre du jeu. La séance se déroulera à Issy-les-moulineaux (à côté de Paris), parmi vous, est-ce que certain.es seraient intéressé.es pour participer ? Nous avons lancé l’annonce officielle sur la page Facebook d'Oniri mais si vous êtes intéressé.es n’hésitez pas à nous le dire par commentaire ici ! Pour les personnes habitant en Suisse, si plusieurs personnes sont intéressées nous pourrons organiser une autre séance plus tard dans l’été. Nous organisons également d’autres séances en septembre pour le chapitre 3 clôturant la première partie du jeu qui sortira en novembre.

 
N’hésitez pas à rejoindre notre groupe Facebook dédié aux playtests et à suivre notre actualité sur : Facebook / Twitter / Instagram

 À bientôt pour d’autres nouvelles !
 L’équipe Oniri

_________________________________

EN

Hi Everyone ❤️
Let’s give you some news about the game production! We received a few days ago new samples from our manufacturer: Panda designed two attach systems for the masks. The first one is working with clips and the other one with a magnet. Here is a video that shows you the two systems:

 
As you can see, the two systems are working very well. We are going to conduct some tests on the two methods with kids to choose the most appropriate for them! 

Our team is working this month on the final choice for the colors of our toys. We are working with a Pantone color chart to pick every color. Colors on physical objects are really different from the ones you can see on screen, that’s why this step is very important to guaranty the intended look.

 
We are also working on a new iteration of our packaging. This exercise is not easy because when we got the press proof, we can't step back, you have to wait for the next production to make any changes. We designed this packaging as a beautiful box where you can store the content of the game. We wanted to showcase our objects so we chose to add a die cut with a transparent window. The box opens and closes with magnets. We hope you will like it!

 
As we are working on the game box production, we are also preparing the Artbook's layout, which will illustrate our creative process. It will also contain an exclusive short novel written by David Calvo and illustrated by Mathilde Kitteh!

 
Playtests!
We will organize in Paris this July a day of playtests for French speakers only. Currently the English localization is not ready but we will organize another round of playtests as soon as it will be ready :)

Remember, you can join our Facebook Playtests group and follow us here: Facebook / Twitter / Instagram

See you soon for fresh news!
The Oniri Team

Some news after our little break!
about 2 months ago – Tue, May 02, 2017 at 12:19:20 PM

EN

Version française plus bas

Dear Backers,
We’re still here! After the campaign we took a well deserved little break that’s why we were so quiet! But now we are back, full of energy and ready to work. ᕙ(`▿´)ᕗ

Survey
In a few days we will send you a survey (via Backerkit) to collect all the information we need from you. It won’t be very long but it’s very important for us, we want to be sure you will receive every rewards you asked ❤️ So please, keep track on your email box!

What's up?
Last week we were interviewed by Gulli (french kids TV channel) for the show Wazup. While we answered a few questions, two super kids : Adèle and Lola tested the game and gave their feedback. The show will be broadcast in a few weeks  


This weekend we were at Yverdon-les-Bains to showcase the game at Maison d’ailleurs and we had a great time with all the visitors and playtesters!


Community goal results

You voted for your favourite creature to add in the Forest Chapter. Again for this one it was really close between our cute mole and bird but let’s reveal your choice!


We hope you will enjoy the 3 creatures you voted for!

See you soon for fresh news!
The Oniri Team

----------------

FR

Cher(e)s contributeurs(euses),
Nous sommes toujours là ! Après la fin de la campagne nous avions pris un peu de repos bien mérité (d’où notre court silence) Mais nous voilà de retour, batteries chargées à bloc et prêts à se mettre au travail. ᕙ(`▿´)ᕗ

Questionnaire  
Dans quelques jours vous allez tous recevoir un petit questionnaire (via Backerkit) qui va nous servir à collecter toutes les informations dont nous avons besoin. Le questionnaire ne sera pas très long mais est très important pour nous car nous mettons un point d’honneur à ce que vous receviez exactement ce que vous avez demandé ❤️ Pensez à jeter un oeil à votre boite mail dans les prochains jours ! 

Quoi de neuf ?
La semaine dernière nous avons été interviewés par la chaîne Gulli pour l'émission Wazup. Pendant que nous répondions à quelques questions, deux super testeuses Adèle et Lola ont joué à Oniri et donné leurs impressions sur le jeu. Rendez-vous dans quelques semaines pour la diffusion de l'émission ! 


Ce week-end nous étions à Yverdon-les-Bains pour présenter le jeu à la Maison d’ailleurs et nous avons passé un super moment avec tous les visiteurs et playtesteurs !


Objectif communautaire, résultat du vote

Vous avez voté pour votre créature préférée à ajouter dans le chapitre Forêt. Encore une fois, le résultat est très serré entre notre adorable taupe et notre oiseau. Voici votre choix :


On espère que vous apprécierez les trois créatures que vous avez choisies !  

À bientôt pour d’autres nouvelles !
L’équipe Oniri

We wrapped up this campaign! THANK YOU!
2 months ago – Wed, Apr 19, 2017 at 07:26:06 PM

EN

Version française plus bas

Dear friends,

What a month!! We are so happy to see Oniri totally funded thanks to YOU! We are truly grateful for your amazing support! Oniri will become a reality ❤️

 

With our hearts filled with joy we will be able to carry on with the game production (app) and start the toys manufacturing with our partner Panda! We will keep you informed here as we progress in the development and share with you some sneak peeks.

Don’t hesitate to tell your family and friends that it is still possible to preorder the Oniri game box via our Backerkit eshop. As you can see you can preorder The Game Box, the Artbook and the Collector Figurines Desert Edition: there are only 29 units left for this collector item!

And to wrap up this news the team will take a short but well deserved break to come back as fresh as new!!

Once again, thank you!

The Oniri Team ❤️

FR

English version above

Cher(e)s ami(e)s,

Quelle campagne !! Nous sommes très heureux de voir Oniri totalement financé grâce à VOUS ! Nous sommes réellement très touchés par votre soutien ! Oniri va devenir une réalité ❤️

 

 Avec le cœur rempli de joie nous allons continuer la production du jeu (app) et démarrer la production des jouets avec notre partenaire Panda ! Nous vous tiendrons informé(e)s ici et nous vous partagerons un aperçu du développement.

N'hésitez pas à parler du jeu à votre famille et à vos ami(e)s, il est toujours possible de précommander la boite du jeu Oniri via notre boutique en ligne Backerkit. Comme vous pouvez le voir vous pouvez précommander la Boîte de jeu, l’Artbook imprimé et les Figurines Collector Edition Désert : pour ces dernières il n’en reste que 29 exemplaires !

Et pour finir, l’équipe va prendre quelques jours de repos bien mérités et revenir en forme pour plus de nouvelles !

Encore une fois, merci !

L’équipe Oniri ❤️

Last hours! Let’s reach this Stretch goal!
2 months ago – Tue, Apr 18, 2017 at 04:29:48 AM

EN
French version below  

Hi Peeps! That’s it, the campaign will end today at 20:00 CET, we have few hours to unlock our stretch goal! (ง'̀-'́)ง

Keep spreading the word around you :) To your friends, family, adventure game lovers or everyone you think she/he would like Oniri!

After the campaign some of our rewards won’t be available anymore like our incredible Fan Arts Edition, our Collector Figurines, or an exclusive Watercolor sketch by our artist Mathilde Kitteh. Don’t miss them!

 

 


Let’s finish this campaign in style!  

Cheers,
The Oniri Team

FR  

Bonjour à tous !
Ça y est, notre campagne se termine aujourd’hui à 20h ! Il ne nous reste plus que quelques heures pour atteindre notre stretch goal (palier supplémentaire) ! (ง'̀-'́)ง

Continuez à en parler autour de vous :) À vos amis, votre famille, à des fans de jeux d’aventure ou n’importe quelle personne susceptible d’aimer Oniri !

Après la campagne, certaines de nos récompenses ne seront plus disponibles comme notre superbe Fan Arts Edition, nos Figurines Collector, ou bien notre Aquarelle faite par notre artiste Mathilde Kitteh. Ne les manquez pas !  

 

 


Finissons cette campagne en beauté !
À bientôt !
L’équipe Oniri

YOU dit it! We are funded!!!!!
2 months ago – Sat, Apr 15, 2017 at 12:41:06 AM

EN

Version française en dessous

That’s wonderful, we outreached 100% of our goal! °˖✧◝(⁰▿⁰)◜✧˖°

From all of the team THANK YOU! Thank you for your amazing support and to everybody who backed us so far!

We are so excited here to make Oniri a reality and happy to know that you will get our game box before Christmas!

STRETCH GOALS

The adventure is not finished, there are still 4 days to go, so let’s talk about our first stretch goal. We’re so happy to introduce it!! Let’s have a look:

We hope you will like it, we chose to offer you first a new language because a lot of you asked us for that!

Community goals unlocked & result

Many of you voted for your favourite creature to add in the Desert Chapter, especially on Facebook. This time it was really really close between our gecko and our snake but let’s reveal your choice!

Aaaaand because, we LOVE good news, we are happy to announce that you unlocked the last social goal!! We have now 700+ followers on Twitter!

As for the last ones you can choose between 3 creatures, the creature of your choice will be added to the Forest chapter. Please vote by posting a comment on this news (type 1, 2 or 3 to vote for your chosen creature), or via our Facebook page here.

See you soon for fresh news!

The Oniri Team

FR

English version above

WAOU !!! Nous avons atteint 100% de notre objectif ! °˖✧◝(⁰▿⁰)◜✧˖°

De la part de toute l’équipe MERCI ! Merci pour votre incroyable soutien et à tous ceux qui ont contribué jusqu’à présent !

 

Quelle aventure incroyable, nous sommes tellement heureux qu’Oniri puisse devenir une réalité et savoir que vous allez recevoir votre boîte de jeu avant Noël !

STRETCH GOALS

L’aventure se poursuit, il reste encore 4 jours, profitons-en pour vous parler de notre premier stretch goal (palier supplémentaire). Nous sommes très heureux de vous le présenter !! Regardons le de plus près :

Nous espérons que cela vous plaira, nous avons choisi de vous proposer une nouvelle langue, car beaucoup d’entre vous nous l’ont demandé!

Objectifs communautaires : 1 révélé, 1 autre débloqué !

Beaucoup d’entre vous ont voté pour votre créature préférée à ajouter au chapitre Désert, notamment sur Facebook. Ce vote était très très serré entre notre gecko et notre serpent. Mais voici sans plus attendre le résultat :

Et parce qu’on adore les bonnes nouvelles, nous sommes ravis de vous annoncer que vous avez débloqué le dernier objectif communautaire social !! Vous êtes maintenant 700 à nous suivre sur Twitter !

Comme pour les dernières fois vous pouvez dès à présent choisir la créature que nous ajouterons dans le chapitre Forêt parmi 3 concepts réalisés par Delphine. Votez en répondant à cette actu : votez 1, 2 ou 3 pour choisir votre créature préférée ou bien via notre page Facebook ici.

À bientôt pour d’autres nouvelles !

L’équipe Oniri